Wednesday, January 5, 2022

Transformice

Transformice (sometimes abbreviated to TFM, or T4M) is an on the web independent multiplayer free-to-play platform game, developed by French game designers, known by their aliases Melibellule and Tigrounette. Melibellule produces the game's artwork and graphics, while Tigrounette programs the game's functions and mechanics. The overall game was released on May 1, 2010, playable on browsers as a browser game[1] until Adobe Flash Player was discontinued on December 31, 2020. Transformice premiered on Steam on January 30, 2015, as a free-to-play game.

The key objective of the overall game is to gather an item of cheese put in at least one location on a map. Players control a mouse with the arrow keys or the WASD keys to perform, duck, jump and perform various techniques, such as wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to gather it. After which, the ball player must take the collected cheese back once again to the map's mouse hole to finish. How many cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that is updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded into a player's permanent stats when there are about 2 or even more players in the room. Players are also given extra recognition inside their stats for finishing first when you will find eleven or maybe more players in the room. Maps have a broad time limit of two minutes, where time a fresh map is loaded. Maps can instantly switch before enough time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or there if are only two mice left on the map. Dying adds one point to a player's score on the scoreboard, no matter what amount of time in the game it is or the reason for death.

Each time a player reaches the best score on the scoreboard, they will become a Shaman in the next map involving one. The typical objective of the Shaman is to simply help the other mice obtain the cheese and take it back to the hole. This will award the Shaman with "saves" for every single mouse who completes the map, which are recorded onto the player's profile. The Shaman can achieve this by summoning objects such as for instance boards, boxes, anvils, spirit, and balloons to create buildings or contraptions such as for instance bridges to cross gaps or several other obstacles. A Shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep an object firmly grounded and won't move, but it can rotate on the anchor. Yellow nails connect to most other objects, particularly red-nailed ones, and keep an object's placement, but can move. Blue nails connect two objects but are loose and can rotate.

Upon reaching 1,000 total saves as a Shaman, a person can decide becoming a 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor a subject solidly, nor would they utilize the Spirit tool, which could push mice and objects with a display of light. Spirit is the only object allowed to be cast outside summoning range. In place of this, hard mode Shamans can make a pre-made 'totem', that is constructed on an in-game editor map. Totems may be constructed with as much as 20 objects, but only one red nail can be utilized being an anchor. A completed totem construction could be summoned instantly as a hard mode Shaman and is immediately functional, but may only be summoned once per map. After saving 5,000 total mice, 2,000 being in hard mode, a player will unlock the 'divine mode' Shaman setting, an environment released being an update on May 26, 2014.[3] Along with not being able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor would they work with a totem. Inspite of the constraints, divine mode Shamans have the capability to spawn available objects almost anywhere on a map.

Collected cheese can also be saved up and used as currency in the game. Players can use this currency to buy virtual clothing items because of their mouse in the game's item shop. Players can also buy virtual clothing items by purchasing 'fraises', an in-game currency that can be obtained by paying real money. Items are purely visual and don't give bonus stats. Players can also create their particular maps via an in-game editor. Created maps should be verified by way of a test run of the map where in actuality the creator must manage to successfully collect the cheese and take it back to the hole. Once verified, players can choose to submit their map into rotation at the expense of 40 cheese.

An in-game achievement system awards players with new titles and badges. Titles are awarded for collecting specific numbers of cheese, obtaining a quantity of first place victories, accumulating saves as a Shaman, buying items from the shop and completing events. Badges are awarded for buying almost any fur (except plains) from the shop and completing events.

An event and level system[4] was added on July 29, 2013, allowing mice to unlock Shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into five trees: Spiritual Guide, Wind Master, Mechanician, Wildling, and Physicist. A Spiritual Guide increases the Shaman's ability to save more mice, a Wind Master centers around the Shaman's mobility, a Mechanician provides the Shaman more options in regards to building, a Wildling enhances both objects and mice, and a Physicist advances the Shaman's power.

Trolling is considered a area of the game, as stated in the in-game 'Help/Rules' menu.[5] Some players infrequently decide to troll, whether playing because the Shaman or a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, creating structures that triggers lag to other players, along with blocking them from progressing in the map by building a structure that's impossible to pass. Normal mice can troll by stalling, that is to remain on the map for so long as possible without capturing the cheese. Normal mice may also decide to push the Shaman's buildings off the stage. In maps where there's collision detection, they could also push other mice, including the Shaman, off the stage. Trollers can also utilize the in-game consumables to produce a shaman build go haywire or slow down mice. Common consumables used are: Beachballs, Tombstones, Pumpkin Throwables, Crumbled paper Throwables and the Snowball.

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